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The Big Announcement: Sculptable Prims!


Yes, folks, "sculpties" will soon arrive on the preview grid. Torley Linden made a blog entry on the official Linden blog regarding this momentous occasion. SLI reader Tao Takashi was able to get some information out of Robin and Joe Linden, with the announcement that sculpties will be added to a beta client next week. I guess we'll have to wait just a bit longer to taste the forbidden fruit. *sigh*

What will sculptable prims mean for us? Watch this machinima and see for yourself. Imagine being able to bypass the 31 prim limit of a vehicle because you molded the shape. Imagine lower prim avatars and furniture. Hell, just imagine, in general! This is truly the biggest news that has come out of Second Life since flexi-prims!

The ARG ended on a positive note, with qDot explaining the reasoning behind Cubesque and CubeOverload. For those curious, Funk Schnook appears to be the "winner" for finding that old blog entry. What was your opinion of the mystery?

Fitting the Pieces Together

Wow! Information is coming in from everywhere this morning. With just a few minutes left until 9:46am PDT/SLT, it seems as if the puzzle has been solved!

CubeOverload was updated with another jumbled song, this time, to the tune of "The Devil Went Down to Georgia." The text says:
  • THE CUBE WENT DOWN TO GEORGIA
    LOOKIN' FOR A SQUARE TO STEAL
    HE'D LOST HIS MIND 'CAUSE HE COULD NOT FIND
    THE SPHERE THAT MADE THE DEAL
According to Elle Pollack, qDot made a post on Twitter about being in Georgia for GDX. He's apparently presenting some slides there. The biggest piece of evidence, however, came from Tao Takashi in his blog entry.

Qarl Linden informed Tao that they would be introducing "sculpties", which are something like NURBS. Apparently the pictures from his blog entry won't be possible until revision two, but for now, he hinted that they might be on the preview grid today or tomorrow.

This will change Second Life as we know it!

[UPDATE: Some readers pointed out that there was still some block room on Cubesque. A quick look at the GDX schedule points out that calculations were off. qDot will be speaking from 12:30pm-1:45pm PDT/SLT.]

[UPDATE: Lordfly Digeridoo noted that there is a Second Life Wiki entry on sculpted prims that was created by Qarl Linden]

A Possible Breakthrough: Merging Geometry?



Second Life Insider reader Funk Schnook sent me an in-world tip regarding Qarl's blog. As previously discovered by Moriash Moreau, the URL corners changed to qarners and then to qarl on Cubesque. Now it appears as if Qarl Linden is the person behind the event which we have not determined the nature of yet.

We now have solid theories, thanks to Funk. On September 15th, 2006 at 4:46pm, Qarl blogged about merging geometry in Maya. This would make seams between two parts smooth. This entry is not visible on his blog. The entry DID end up being cached in his RSS feed, which allowed pictures to be taken of this entry. Click here and here to see the step by step instructions he gave.

With no recent updates to the CubeOverload site, and the Cubesque site rapidly filling with blocks, only time will answer our burning question. See you at 9:46am PDT/SLT!

Cube ARG - What We Know So Far

Since this is getting a bit spammy trying to fit everything together, I'm going to put down what we have so far in hopes that we can finish this soon:
  • We first saw Cubesque, given to us by a Linden. Soma-X speculated that it was owned by one Kyle Machulis with cube@lindenlab.com as an email. Mars Rickenbacker gave us the address on the domain registrar which leads to Linden Lab's headquarters.
  • The title of the page is, "perfection is not 90." The beginning of the page says "the journey begins here", while the end of the page says "the journey ends here."
  • Cubesque had variables which OneBigRiver Stork calculated to lead up to an event at exactly 9:46am PDT on Friday.
  • Nicholaz Beresford pointed out that the blocks were given a corner number.
  • Maxx Monde pondered about whether we would get chamfered cubes.
Click to read more conclusions as this will be long-winded, but hopefully clarify some things ...

Continue reading Cube ARG - What We Know So Far

SXSW: Saturday Parties Were Not to Be Missed!



On Saturday, Twitter was all the rage, even making it into panel jokes and discussions. If you needed something done, Twitter was the place to turn to. I think I received about 200 texts to my phone from just 15 friends. About mid-afternoon, I was getting tired and there wasn't a drop of Redbull in sight. A quick Tweet for help, and BarCampAustin came to the rescue. I was informed that not only did they have Redbull just a block over at Bourbon Rocks, but it was on them!

I arrived just in time to see Cube Linden taking the stage for his presentation about Second Life. During his speech, he mentioned flying penises, so Adri and I headed over to the sex shop about a block away. Once there, we purchased several inflatable phalluses to launch on stage. While in the restroom blowing them up, he ended his presentation. We were devastated, but not for long. We had plenty of drinking to do...

Continue reading SXSW: Saturday Parties Were Not to Be Missed!

SXSW Opening Night

As brilliant plans don't always have a way of working out, I left for Austin quite late on the 9th. Not much was happening yet in the world of SXSW. Check-in took place from Noon to 8pm, but I was on a mission that could not be stopped. I was after the Nokia N800 tablet.

I arrived at 8:30pm after a two hour drive into Austin. I met up with BuhBuhCuh Fairchild and we immediately headed over to CompUSA to get the glorious device, which would later turn out to be downright awful. When we returned, it was time to party.

Word on the street was that the place to go was The Blind Pig...

Continue reading SXSW Opening Night

My Favorite SXSW Experience aka The Ze Frank Sex Toy Story

I'm still in Austin due to unforeseen circumstances, but I managed to find a computer to share some of my stories with you, starting with my favorite. As previously mentioned, qDot Bunnyhug (Kyle Machulis) was at SXSW on a panel dealing with teledildonics. In preparation for his panel, he brought along some exciting new sex toys, some of which vibrated and others that were single use.

At BarCamp Austin, he gave me one of these single-use sex toys, which amused me to no end. I was so thrilled with it that, after a few drinks, I probably walked a good mile to Ze Frank's party at Malatov on Saturday night. I ran into Tony Walsh, of Clickable Culture, and asked him to film for me. I got in line and asked Ze Frank to finger the sex toy. You'll just have to see it to believe it! Stay tuned for more stories about the sights and sounds of SXSW.

Just Askin': Are you going to SXSW?

South by Southwest, or SXSW for short, is rapidly approaching. Scheduled for March 9th-18th in Austin, Texas, it is an annual festival that celebrates music, movies, and web development. Attended by over 10,000 people from all over the world, it is a staple of Austin tourism. It is known for giving bands their big break and panelists major credibility.

Some of our very own Second Life residents will be speaking on panels there, including Spin Martin, Aren Mandala, Hamlet Au, BuhBuhCuh Fairchild, Zero Grace, SnoopyBrown Zamboni, Reuben Tapioca/MillionsofUs, qDot Bunnyhug, Walker Spaight, RC Mars, and Jade Lily. The topics they are covering vary wildly, such as Your Video Blog Can Save the World, Terraforming the Internet: When 3d Models Meet Business Models, Avatar-Based Marketing in Synthetic Worlds, On the Edge of Independant User-Creation in Gamespace, Sex and Computational Technology, Web 2.0 to Web 3D, Gamers Games: Microcontent and User Creation, and American Cancer Society: Applying Technology for the Nonprofit Sector. Other residents rumored to be attending are Max Case, Jeremy Neumann, Glitchy Gumshoe, and myself.

There is a group in Second Life, appropriately named "SXSW'ers". If you are interested in attending and would like to hear about meetups, join that group. For now, I'm just askin' if you're going! Well ... are you?

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