Yes, folks, "sculpties" will soon arrive on the preview grid. Torley Linden made a blog entry on the official Linden blog regarding this momentous occasion. SLI reader Tao Takashi was able to get some information out of Robin and Joe Linden, with the announcement that sculpties will be added to a beta client next week. I guess we'll have to wait just a bit longer to taste the forbidden fruit. *sigh*
What will sculptable prims mean for us? Watch this machinima and see for yourself. Imagine being able to bypass the 31 prim limit of a vehicle because you molded the shape. Imagine lower prim avatars and furniture. Hell, just imagine, in general! This is truly the biggest news that has come out of Second Life since flexi-prims!
The ARG ended on a positive note, with qDot explaining the reasoning behind Cubesque and CubeOverload. For those curious, Funk Schnook appears to be the "winner" for finding that old blog entry. What was your opinion of the mystery?


Wow! Information is coming in from everywhere this morning. With just a few minutes left until 9:46am PDT/SLT, it seems as if the puzzle has been solved!
Since this is getting a bit spammy trying to fit everything together, I'm going to put down what we have so far in hopes that we can finish this soon:
As brilliant plans don't always have a way of working out, I left for Austin quite late on the 9th. Not much was happening yet in the world of SXSW. Check-in took place from Noon to 8pm, but I was on a mission that could not be stopped. I was after the Nokia N800 tablet.











