It's been a while since my last (first) post about Combat Cards, the SL game of strategy and mayhem. In the intervening months, there have been a lot of changes. There are more cards to be played, more locations in which to play them, and more combatants as well. In fact, Combat Cards just finished a tournament that saw the top 4 scorers battle it out to the delight of all. If ever you were intrigued by this idea, now's the time to check it out!
I recently posed to be on one of the cards, and was told that Osprey Therian and Doc Boffin are looking for horror-themed models, so if you think you have an avatar that will fit right in with these, do contact them in-world. Here's a link to their website, and here's their blog, and here is their in-world location. Forget Tringo; this is a great example of an engaging, complex, absorbing game produced entirely within SL! Check out the tutorial here, then go fight the good fight!



The UK's 2005 Gambling Act comes into full force this September, with direct impact on many MMOs and Virtual Worlds who serve citizens of the UK.
Lots of people will tell you that Second Life is a game. Lots of people hold many silly things to be true. Just because a lot of people who don't think things through say something doesn't make it right -- but that doesn't make it wrong, either.

I can't believe I missed this one. The Shelter is not only my home away from home, but host to many fun and varied games. I've already posted about Second Fortune and Trivial Obsession, but somehow missed Payment Podium!
It's easy for the media to label SL as a game, as anything having to do with virtual spaces seems to fall under that category. Residents know better, however. One of the main requirements for something to be a game is a well-defined goal, something for the player to win. SL doesn't really have a goal, much less a point. It's this that confuses so many newbies when they first drop in: the ubiquitous "Now what do I do?"










